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Old Sep 19, 2007, 02:53 PM // 14:53   #21
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/notsigned

LORD NO!
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Old Sep 19, 2007, 02:54 PM // 14:54   #22
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It was annoying in Diablo 2... would be at least as annoying in GW
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Old Sep 19, 2007, 03:00 PM // 15:00   #23
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/notsigned. I work way too hard to get my greens and elite armours that I DO NOT want to spend more money on them disappearing or deteriorating.

It, as an idea, has no effect on gameplay other than to increase grind, which is what most of the player base are petitioning against.
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Old Sep 20, 2007, 03:49 AM // 03:49   #24
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I personally like the idea but I wouldn't allow the weapon to be repaired. I think it be interesting if there was small percentage of chance that a boss could break your weapon if say you were out of adrenaline at critical point of attack or out of energy while attempting to cast a spell you simply don't have the energy for.

It could be one in million kinda thing, that can only happen while facing a boss. There can even be a quest that revolves around repairing your weapon (& wand) if you break it. You can seek out a NPC in explorable area to repair your weapon via magic, not a blacksmith. Like remember the pre-searing quest where you had to baptize a horn for a Ascalon NPC.

I'm not suggesting that everyone's weapon should break so they can do the quest. I'm not suggesting it be a money sink as blacksmith. If we make it story-related it makes the Hall of Monument that much more meaningful, such as having the repaired weapon enshrined.

Perhaps this can be a GW2 idea.
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